Family Info:
Families are the category of factions, that involve both gangs, MCs and other criminal structures. While these groups are considered as families by the administration, it isn't necessary for players to RP as such. However we encourage players to treat every member of your faction like your own and grow your RP journeys alongside each other.
Family leaders can visit the family creation in-charge(NPC) located at the F marker on the map. Upon creation of a family, family leaders must publish a full-scale forum thread highlighting details about their family like backstory(or history), family structure, founding character information, objective(or goals). Within the goals they must also highlight whether they wish to be a:
- Passive Family: Family type that wishes to have no enemies or allies.
- Business Family: Family type that focuses on running businesses, whether legal or illegal and can use vehicles based on their specialization(s).
- Criminal Family: Family type that focuses on asserting dominance over other enemy families and indulge in illegal activities like robberies, heists, drug smuggling and manufacturing, and other criminal activities.
Family applications will be reviewed within 24 to 48 hours of publishing. Upon review, administration can decide upon on approval or reject.
Family eligibility:
- Leaders along with the first 3 members of the family must not have any history of punishments or warnings from administration.
- Family must contain at-least 4 members at the time of application and they must be actively roleplaying in the city for at-least 7 days. (First 5 families are an exception to the 7-days rule)
- Family members must understand the rules of city and follow the same.
- Family information must be distinct. No copying of names, banners, logos or any real-world gangs/ organizations.
Family rules:
- Family HQ is considered a safe zone. Any attacks inside or near the safe zone without admin authorization are considered as an offense.
- Members are not allowed to enter their HQ during a cop or criminal chase. A minimum of 10 minutes must have surpassed from the time they've evaded their chasers.
- Members are not allowed to rob walkie-talkies from players, unless it's a kidnapping situation.
- New players with not much to offer should not be robbed for petty cash or items. Show em some sympathy and guide them around if you can.
Turf/ Capture Rules:
- You cannot disband your crew during an active territory contest.
- You cannot rob/hold up/kidnap other players for simply being within your territory, territory does not equal exemption of other basic server rules.
- You cannot leave a crew to bypass set gameplay restrictions and assist the previously left group. These are in place to ensure a fair experience to all.
- You cannot create additional crews to bypass any of the imposed limitations, including, but not limited to; claiming additional territory, bypassing crew member limits.
- You are not allowed to use job vehicles for turf captures. Only personal or family-owned vehicles are allowed for drive-by.
- Upon failing a turf defense, you are not allowed to attack enemy gang members near the turf.
- Respect the NLR rule. You are not allowed to assist in turf capture or defense if killed inside the turf already.
Useful Family commands and keys:
F6 - To open family actions menu. Can be used to tie, duct tape mouth and drag players
F7 - To open the family menu. Can be used to manage, communicate and modify status
/familyraid - To initiate turf captures. Must be inside the turf to trigger it.